“We’re not worried about potentially alienating 10% of our customers. They’ll fall in line and buy digital. We have more megaman collections to pump out from 40 year old NES games on the PS6.”
People act like these businesses haven’t done the math already. They did the math and people who think like we do are in such an extreme minority that even if every single physical game user boycotts entirely, they’ll still be making more money than they were before. It’s why mobile games embraced chasing whales at the cost of the quality of experience for the casual player. Fortnite was going to be an actual paid game beyond it’s current implementation, but that got dropped entirely for the free-to-play pay-for-skins cash-cow it became. If it’s profitable, they don’t give a damn if it sucks for most people.
We are in a stage of capitalism in which all available markets are saturated, and now to continue increasing profits year on year the only way to make that happen is to cater to wealthier customers who can afford the price increase that offsets the loss of the poorer customers.
I’m hoping some digital buyers understand accessibility and preservation too, though. Like, it doesn’t have to be just the 10% that show this is unacceptable.
Having said that, I know gamers, as a whole, are terrible at voting with their wallets.
I mean, I’d daresay the gaming community has a large community dedicated to both accessibility and preservation, they’re just generally frowned upon because it’s, you know, piracy. However, only through piracy can I get an original release copy of Tony Hawk Pro Skater 2 for PlayStation, Dreamcast and Windows. You can only get re-releases, remakes, and the like, often which do not hold up to the original in terms of style and control. The original has only truly been preserved via piracy.
Weird take.
“We’re not worried about potentially alienating 10% of our customers. They’ll fall in line and buy digital. We have more megaman collections to pump out from 40 year old NES games on the PS6.”
Margins on digital games are much higher, even if those 10% don’t all switch to digital they will probably still make more of a profit.
People act like these businesses haven’t done the math already. They did the math and people who think like we do are in such an extreme minority that even if every single physical game user boycotts entirely, they’ll still be making more money than they were before. It’s why mobile games embraced chasing whales at the cost of the quality of experience for the casual player. Fortnite was going to be an actual paid game beyond it’s current implementation, but that got dropped entirely for the free-to-play pay-for-skins cash-cow it became. If it’s profitable, they don’t give a damn if it sucks for most people.
We are in a stage of capitalism in which all available markets are saturated, and now to continue increasing profits year on year the only way to make that happen is to cater to wealthier customers who can afford the price increase that offsets the loss of the poorer customers.
I’m hoping some digital buyers understand accessibility and preservation too, though. Like, it doesn’t have to be just the 10% that show this is unacceptable.
Having said that, I know gamers, as a whole, are terrible at voting with their wallets.
I mean, I’d daresay the gaming community has a large community dedicated to both accessibility and preservation, they’re just generally frowned upon because it’s, you know, piracy. However, only through piracy can I get an original release copy of Tony Hawk Pro Skater 2 for PlayStation, Dreamcast and Windows. You can only get re-releases, remakes, and the like, often which do not hold up to the original in terms of style and control. The original has only truly been preserved via piracy.