• 2 Posts
  • 15 Comments
Joined 3 years ago
cake
Cake day: June 9th, 2023

help-circle
  • See, I think there’s plenty to criticize in the game, but I’m always cautious anytime someone strings together adjectives “worst / terrible” without much description/quantitiy behind it. Not to accuse you directly, but it’s the pattern I see when the “anti-woke brigade” wants to attack a game.

    I’d definitely say Sky’s main villain is mustache-twirlingly generic, but that’s part of why they have so many supporting villains, like Loewe. I also thought a lot better of the core character development of the heroes, and how a mustache-twirling generic villain compels the best out of them. But I’d say Zero’s villains were just as generic, and comparatively never got the feeling of hero development out of them. It also felt like a few arc patterns were just being reused from Sky.

    So for any third parties reading, I guess you’d have to consider whether you care more about good heroes, or good villains.


  • I saw a front page about Saudi ownership, multiple game shutdowns, gen AI, etc, and figured I’d post something seeming a bit more positive/interesting.

    The Sky duology is very much built such that you shouldn’t even watch trailers for the second if you haven’t finished the first. To put it bluntly, it’s a JRPG with turn-based combat, and everyone I have seen watch its conclusion has been immediately on board for its sequel - but that is a very large qualifier given how many people drop out due to some honestly quite slow, “soft” dialog early on.

    I wouldn’t consider myself a Trails nut; I tried the three games in the series following this one, and they felt progressively worse and worse in terms of teenage Japanese anime writing. But, while this part of the saga holds a few of those issues, I do hold these early installments in high memory, and the remake has been very faithful as well as making use of a newer age of visuals (on the plus side, it doesn’t rely on DLSS, but on the minus, the environments are often pretty basic). I’m also guessing a lot of people skipped the first after seeing it was a duology, so now the option of playing both interrupted is on the table. While there is a third game, there’s no confirmation it’ll be remade, and it’s more like a smaller series of enjoyable extras anyway.







  • I mean, the hope is for something new; to be that one that creates a genre boom. I’m sure Among Us wasn’t the first party deception game.

    I’m guessing at least some of the planning just came from developers who are fighting game fans that want to see a success there, rather than business planners.

    But you’re also right that a lot of the audience has zero patience for trying a game where two characters face off with a big life bar in three rounds. Hundreds of thousands have been promised “It’s good for beginners now!” and had that promise broken with motion inputs and skill gaps.








  • I’ve been playing a lot of Gyakuten Live. It likely can’t be officially monetized because it infringes upon “Love Live School Idols” as well as stealing a few assets from the Ace Attorney games. But, the game has quite an impressive amount of production value, with many emotive character faces, a full custom soundtrack, numerous cinematics between cases, and a lot of artwork to help visualize the scenarios. It centers around what seem like relatively innocuous cases, like a missing treasure, or fraudulent tickets, but (aside from the intro case) tends to dive into some complex character emotions as the motive behind each incident.

    The other game that made me think of posting this is Hytale, which looks to basically be an indie, non-Microsoft, pro-modding version of Minecraft.