Wow 300ms is really long in terms of game performance. For gaming they could’ve gotten the desired result with like 50ms.
I wonder what kind of workloads that number was chosen for (a lot of productivity work is constant for minutes at a time) or if it’s instead based on hardware characteristics (like if it takes more power to clock down and back up than the power used to keep it up for 300ms)
Wow 300ms is really long in terms of game performance. For gaming they could’ve gotten the desired result with like 50ms.
I wonder what kind of workloads that number was chosen for (a lot of productivity work is constant for minutes at a time) or if it’s instead based on hardware characteristics (like if it takes more power to clock down and back up than the power used to keep it up for 300ms)