• Creat@discuss.tchncs.de
      link
      fedilink
      arrow-up
      2
      ·
      2 days ago

      To clarify further: They aren’t saying “1%” they are saying “1% lows”. If you only take the bottom (lowest) 1% of all frame rate measurements (and average them), that is what this refers to. The reason this is important is that it gives a good indication if a game “feels laggy”. Occasional dips to low fps or stutters in general will lower this number.

      • kevincox@lemmy.ml
        link
        fedilink
        arrow-up
        0
        ·
        13 hours ago

        If you only take the bottom (lowest) 1% of all frame rate measurements (and average them)

        I don’t think that is the methodology. I think it is taking the 99th percentile frame time. So basically if took the time it took to generate every single frame this is the time that 99% of frames were faster than and 1% were slower than.

        If this number goes down it means that the worst frames are less bad. This is a pretty important part of the experience as even if you have good average frame time (and decent FPS) having a few slow frames really makes the game feel choppy and can make precise inputs difficult.

    • SomGye@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      In game benchmarks, a lot of sites and reviewers tend to show the bottom 1 percent of framerate in their graphs, so the 1% here would be the lowest/worst part of the average performance. Boosting the 1% would essentially be raising the minimum performance and make performance drops less severe.