To clarify further: They aren’t saying “1%” they are saying “1% lows”. If you only take the bottom (lowest) 1% of all frame rate measurements (and average them), that is what this refers to. The reason this is important is that it gives a good indication if a game “feels laggy”. Occasional dips to low fps or stutters in general will lower this number.
If you only take the bottom (lowest) 1% of all frame rate measurements (and average them)
I don’t think that is the methodology. I think it is taking the 99th percentile frame time. So basically if took the time it took to generate every single frame this is the time that 99% of frames were faster than and 1% were slower than.
If this number goes down it means that the worst frames are less bad. This is a pretty important part of the experience as even if you have good average frame time (and decent FPS) having a few slow frames really makes the game feel choppy and can make precise inputs difficult.
In game benchmarks, a lot of sites and reviewers tend to show the bottom 1 percent of framerate in their graphs, so the 1% here would be the lowest/worst part of the average performance. Boosting the 1% would essentially be raising the minimum performance and make performance drops less severe.
What are they refering when they say “1%”?
To clarify further: They aren’t saying “1%” they are saying “1% lows”. If you only take the bottom (lowest) 1% of all frame rate measurements (and average them), that is what this refers to. The reason this is important is that it gives a good indication if a game “feels laggy”. Occasional dips to low fps or stutters in general will lower this number.
I don’t think that is the methodology. I think it is taking the 99th percentile frame time. So basically if took the time it took to generate every single frame this is the time that 99% of frames were faster than and 1% were slower than.
If this number goes down it means that the worst frames are less bad. This is a pretty important part of the experience as even if you have good average frame time (and decent FPS) having a few slow frames really makes the game feel choppy and can make precise inputs difficult.
In game benchmarks, a lot of sites and reviewers tend to show the bottom 1 percent of framerate in their graphs, so the 1% here would be the lowest/worst part of the average performance. Boosting the 1% would essentially be raising the minimum performance and make performance drops less severe.
Thank you for explaining!
refers to the absolute lowest FPS you experience in a game, usually in the most demanding portions
Your signature made me giggle
:D