CD Projekt Red is working with the creator of one of The Witcher 3’s biggest graphics mods, with his work set to be officially included in the game’s upcoming remaster.
Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2
The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.
One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source
Team fortress 2 as well
Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life.
Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2
Really? Didn’t know that one…
The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod.
One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source
It’s funny that source engine was so bad it inspired a whole generation of better engines